User blog comment:Enorii/NEW SWORD ANIMATIONS/@comment-76.121.176.47-20150608051809

Sound objects used to be either directly in the Workspace or inside of a Model so they played throughout the whole game when triggered. Now they are stored inside of Parts in the enemies so the volume is based on the distance from the enemy. As a result the hitting sounds are a lot more quiet with larger enemies because your Camera object is farther away from the source part of the sounds.